When you gather all the namespaces in the scene, make sure you avoid the Maya built-in namespaces. Then start removing, deepest first. I usually use this to clean a scene after I have imported all references. If you still have references in the scene, this may cause unwanted object renames. In that case, proceed with caution.
top of page
Hey there and welcome to my blog!
My intention with this is to spread knowledge about working in VFX/Animation and how to better yourself as an artist.
Most of my posts will be about Compositing in Nuke, proper workflows, creating Python tools and Lighting in Maya.
If you'd like me to cover a specific topic, please feel free to contact me anytime.
Hey there and welcome to my blog!
My intention with this is to spread knowledge about working in VFX/Animation and how to better yourself as an artist.
Most of my posts will be about Compositing in Nuke, proper workflows, creating Python tools and Lighting in Maya.
If you'd like me to cover a specific topic, please feel free to contact me anytime.
Hey there and welcome to my blog!
My intention with this is to spread knowledge about working in VFX/Animation and how to better yourself as an artist.
Most of my posts will be about Compositing in Nuke, proper workflows, creating Python tools and Lighting in Maya.
If you'd like me to cover a specific topic, please feel free to contact me anytime.
Hey there and welcome to my blog!
My intention with this is to spread knowledge about working in VFX/Animation and how to better yourself as an artist.
Most of my posts will be about Compositing in Nuke, proper workflows, creating Python tools and Lighting in Maya.
If you'd like me to cover a specific topic, please feel free to contact me anytime.
bottom of page